#ifndef PLINTH_SDL_GO_H
#define PLINTH_SDL_GO_H

#include "../core/Core.h"
#include "SDL.h"
#include "SDL_opengl.h"
#include <map>

class SDLGo : public GlobalObject
{
public:
	SDLGo(Core* c);
	~SDLGo();
	virtual std::string getClassName();
	virtual void updateFromUM(double dt);

private:
	//bool _tableMade;
	Core* _core;
	std::map<SDLKey, std::string> _convTable;
};

#endif